By Anatoly Karpov
Author's preface: "I have performed an enormous quantity of event and fit video games in the course of my lengthy chess occupation, approximately 2,500 altogether. From these video games, i've got chosen in simple terms 300 for this publication, - the video games I examine my top and so much instructive ones.
My objective used to be to symbolize my most useful inventive achievements of the thirty years that experience handed, from 1966 until eventually 1996. the choice used to be subordinated to the subsequent 3 standards: powerful opponent, demanding struggle, and instructive worth. as a result this selection of video games could be handled additionally as a latest chess guide publication, as the video games have been performed generally within the most powerful occasions of the final thirty years.
Under one of these strict choice method, many attention-grabbing and instructive video games in addition to easily attractive fragments might have necessarily been lacking during this e-book, if the video games were incorporated into it purely completely. consequently, the ultimate bankruptcy incorporates a variety of my most sensible combos and finals that are crucial for reaching the abovementioned aim; with no them, this paintings might were incomplete.
I nonetheless play much and nonetheless in attaining event successes, so it might be untimely to just accept this booklet as my ultimate account. I basically desire to play a few strong video games in upcoming occasions and to elevate my very own account of match triumphs (I have over a hundred and forty of them lately - greater than any participant in chess history). in spite of the fact that, such a lot of chessfriends had expressed their wish to have this e-book immediately that i made a decision to arrange this type of an intermediate document on my 30 years in chess. allow analyzing this paintings convey you excitement and enhance your knowing of chess internal common sense, intensity and beauty."
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Additional resources for Anatoly Karpov's Best Games
E5 1 2 'ith1 and only then 1 2 ... tb5 ! txc6 bxc6 15 fxe5 dxe5 16 'ii'e2 gives White a clear positional plus in any case. tc6 (D) Returning the knight to d4 is not really to Black's liking, but 1 2 ... e5, with the passive bishop on d7, is not very attractive either. w 13 t2Jd4 g6 Or 1 3 . . fd 1 d5 19 e5 lbd7 20 'iif2 ! and White had a clear advan tage in Klovans-Vasiukov, Mos cow 1968. f2 e5 15 tbxc6 bxc6 dxe5 (D) 16 fxe5 17 'ii'f l! The battle is flaring up around the c4-square, which White is counting on occupying with one of his pieces.
Black solves his fundamental problem by completely widening the action of his pieces, which are directed towards an attack on the kingside. h3, 1 2. �g4 1 3 g 3 �xh2 or 1 2 . . xh2+ !?. Now the queen's rook joins the battle with tempo. 12 ... l:tb8! b1 ? xb2 'ii'e5 ! B 13 .. �g4 54 Montreal l 979 Black's attack is developing easily and naturally. Not a shadow remains of White's opening advan tage, and on the contrary he is watching with alarm as events de velop on the kingside. e 1 Black increases the pressure with 1 5...
The idea o f this move i s under standable - to reinforce the c3square, as exchange sacrifices such as . Jhc3 often let B lack gain a powerful attack; indeed the Dragon Variation is underpinned by this blow. However, from e2 the knight, when the occasion arises, can eas ily be transferred over for a direct attack against the enemy king. 16 ... 'iia5 1 6 . . lte8 seems safer for Black, as 1 7 �h6 ( 1 7 eS? is no good be cause of 17 . lbxg4 ! �h8. l'xe5 22 lbd5 ltxg4 with roughly even chances.