By Tim Hartnell
Publication by way of Hartnell, Tim
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Publication by way of Hartnell, Tim
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Extra info for Giant Book of Computer Games
It should also prove fairly simple to modify, once you have played a few games with it in its present form. In this version of FOUR IN A ROW, the computer always allows the human to have the first move, and bases its initial move on that made by the human. You may wish to modify the program so that there is an option for the computer to have the opening move. Before we get to the listing of FOUR IN A ROW, here's one game played against the program: 38 • C H H 1 2 345 6 7 1 234 5 6 7 Your move ••• Stand by for my move ••• Which column do you wish to move in to?
If you compare this sequence with the "numbered board" given on the previous page, you'll be able to work out the sequence. It starts with the squares in front of the starting position of the two key pawns followed by the squares either side of those, before moving back to look at the squares where the key pawns begin the game. Once you've worked through this list, you may well want to modify this sequence. This array, more than any other, determines the kind of game the computer will play. If you don't agree with the sequence I've set up, by all means change it and see what effect this has on the game the computer plays.
In this program, the board (as you can see from the sample game we have shortly) is a series of dots, with your pieces shown as H's (for human) and the machine's pieces as C's (for clever). When the game begins, you're at the bottom of the screen, playing up, and the computer is at the top playing down. As the program is currently set up, the computer always has the first move. If you want the first move then delete line SO. All moves must be made along diagonals. Individual pieces can * Both these books are very fine resources for game ideas to turn into computer programs.