Dr. S. Tartakower, J. du Mont's 500 Master Games of Chess PDF

By Dr. S. Tartakower, J. du Mont

Vast choice of nice chess video games from 1798 via 1938, with a lot hard-to-find fabric. absolutely annotated, prepared by way of starting for less complicated learn. a hundred and fifty years of grasp play!

Similar games: chess books

Chess secrets and techniques is a sequence of books which discover the mysteries of an important points of chess: procedure, assault, beginning play and gambits, classical play, endgames and instruction. In each one publication the writer reports a couple of nice gamers from chess heritage who've excelled in a selected box of the sport and who've undeniably encouraged those that have undefined.

Additional resources for 500 Master Games of Chess

Example text

2. 3. Each Knight is placed between a Rook and a Bishop (see Diagram 6). 4. One Bishop stands between the Queen and a Knight and the other between the King and a Knight (see Diagram 7). 30 5. The Rooks occupy the corner squares (see Diagram 5). 6. A player’s lower right-hand corner square is always a light square. ” 7. A pawn needs five moves from its original square to reach the other end of the board. 8. ) 31 Lesson Two Chess Notation Review Questions: 1. Who moves first in a chess game? 2. What color is the left-hand corner square nearest a player?

That is, he can choose between promoting a pawn to a Queen (the usual choice), a Rook, a Bishop, or a Knight. It doesn’t matter if there is a Queen of the same color on the board already: you may have another one. ” It is possible for a player to have nine Queens; in practice, however, two should be enough. Similarly, the rules of the game allow a player to have ten Rooks, ten Bishops, or ten Knights, but there is no recorded instance of such cases ever occurring in a game of chess. If you cannot find an extra Queen, Rook, Bishop, or 37 Knight in your set, use an upside-down Rook, spools of white or black thread, or some other suitable objects to represent the extra pieces.

The Bishop which stands on a light square at the beginning of the game can never move to a dark square, and similarly, the Bishop on a dark square at the start of the game can never move to a light square. The Bishop that moves only on light squares is called the light-square Bishop and the one that moves only on dark squares is called the dark-square Bishop. A Bishop can move to any 50 vacant square on either of the diagonals (Diagram 41) on which it stands, so long as there are no men of either color blocking the way (Diagram 42).